The land of this player must be the representation of life itself (vegetation, plants, trees, flowers, seeds or sprouts, any form of life, like bees or other bugs). A Heir of Life is more likely to use something that symbolizes their relationship with their aspect, still, be creative about what they could use! Also, they could possess or transform into some representation of life, maybe vegetation or even it is something that activates when they die, as they become life they would revive at least one time with their powers, they could be able to revive others or even take their lives manipulating their escensse and health.įor the Strife Specibus of heirs we have seen medieval weapons (bows, hammers) and for life players it has not been too varied (forks, spoon), but this could be mostly because of the Betty Crocker joke. Alsothey may be able to help their friends to find what they are passionate about.Īs a heir is one who becomes, a Heir of Life would have the ability to become the joy and happiness in the session, keeping their team optimist about their goal. If things go wrong they could create chaos in their session, being directly blamed about it. They must learn that life means lots of fun, but not to be dying, many problems can be caused if this player does not understand the Doom they can cause with their recklessness. The Heir will not directly Change/Manipulate their teammates, as a Witch could do.Īt the beginning of their quest they may be very joyish and will try to have fun with everyone, but maybe too much fun isn’t good, someone could get hurt. Manipulating their freedom and lives, they can invite their friends to change the way they live, but in a passive way. So, a Heir of Life is one who invites the change through the excitement and optimism of the team, and also one who manipulates the lifespan and health of their teammates.Ī Heir of Life will have to invite their team to remember that they should be relaxed and excited about the game and confront problems with calm, not to avoid them. Its counterpart could be Doom.ĭoom being the Caution and Responsibility of living and Life being about the Joy and Free of living. Life is said to mean Lifespan, Excitement and Health, also that it involves Optimism, Eagerness and Passion. So as a Passive class, a Heir is able to invite Change and to Manipulate those changes, passively. Heirs are more subtle, while witches work on big deals (like Jade changing sizes or Feferi reviving people). I think that it could be the Passive counterpart of the Active Witch, who also Manipulates and Changes their aspect. We don’t know if the Heir is a passive or an active class. So, Mituna invited Change and Manipulated Destiny through a Sacrifice. Although Kurloz was with him, but that’s another thing that we are not discussing here. We know that Mituna did something, he sacrificed himself to evitate (Change/Manipulate) the Doomed Destiny of his friends. We also have: Mituna Captor, a Heir of Doom. He died because he had to change the situation and kill Gamzee, but he didn’t gave Irrelevance to the Hemospectrum, and died. We didn’t saw how Equius role worked, but we can theorize that as a Void player he invited change through Mystery, Uncertainity and Irrelevance. He was able to turn in wind because he is a Heir that becomes his Aspect (Breath), he also even became the Inspiration of his friends.Īnother example: Equius Zahhak, a Heir of Void. We also saw how he can change the Direction of The Breeze. With the presents he gave to Dave, Rose and Jade, he gave them another Direction, another Inspiration, another Path to follow. As a Breath player, he invites change through the Directions and Inspirations of his friends. People has theorized a lot about John’s abilities. Read it if you’re ready for them.Ī famous example: John Egbert, a Heir of Breath. This contains examples of characters from the comic and thus, spoilers. A Heir is one who Changes/Manipulates their Aspect and through their Aspect.
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